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Pro-run: 10 credits (shared), died on final boss Golem and I weren't about to turn down a game with an eight-character line-up that was supposedly "all about special moves", so it's time to find out: does Guardians deliver? Can it live up to the standards of depth set by that other guardian-themed beat-em-up, Guardian Heroes? The setting is futuristic but it is all over the place with weird robots and mutants and dinosaur-monsters and all kinds of shit. Guardians tells the story of, I really don't fucking know. Of course, 1995 is awful late for a beat-em-up and way too late for any arcade game to survive outside of Japan, hence the obscurity of Guardians.
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The sequel, Guardians, followed a year later, expanding the roster and move-set even further. It got a Super Famicom port called Ghost Chaser Densei and as the name suggests never made it out of Japan. There are a few mainstays, but no Andores or Wrench Ts to cyclically bring you back to its reality, no names at. It's some 1994 beat-em-up by no-names Winky Soft with an unusually large (I think six-character) roster and decent move sets. Guardians/Denjin Makai II is a mishmash of different playbooks, a selfish, relentless amalgamation of craziness and curiosity that explores every conceivable type of content a beat ‘em up could. "Little to nothing" is the correct answer. Hey, guy - whaddyou know about Denjin Makai? (that was kinda like a little song). So what we're going to do henceforth (starting with Guardians) is play each game twice - once from beginning to end as a "demo" play (so that we can tell you about all the characters and stages and bosses) and a second time as a "pro-run" with a fixed number of credits to be determined by our performance on the demo play.
#Denjin makai ii arcade how to
A game can seem unfairly hard before you learn how to play it. There have been aspects of certain games (particularly the entirety of Growl) I've felt we may not have "got" because we weren't trying hard enough to play well, or at least weren't being forced to. I haven't been super-happy with the occasions on which this's led us to write "there might be more depth to the bosses, I didn't have enough time to learn in one playthrough". So far Golem and I have been sitting down and playing these games from beginning to end in one sitting for the first time ever, just quarter-feeding our way through. WEEKLY BEAT-EM-UP BREAKING NEWS ANNOUNCEMENT: That's why Golem and I are taking on one classic arcade-style beat-'em-up a week and bringing you this.
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Luckily the video game medium has provided us with a safe, harmless environment in which to release our overflowing rage. We here at GNG find that it helps to beat up as many people as possible at a regular interval. Everyone needs to let off a little steam sometimes.
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